Based in Indonesia · Open to remote and relocation
LAB
Original ideation / Experience R&D
Ideas are products before the interface exists.
I explore product and experience concepts by starting with the problem, the human action, and the moment that should be remembered.
These are selected original proposals and R&D directions. Public descriptions are intentionally concise so the underlying mechanics and proposal IP remain private.
Product IdeationPhysical + Digital ExperienceCreative Technology
An interactive automotive stage where visitors customize a display vehicle, enter a personalized AI-generated scene, and take the experience home as shareable content.
Contribution
Experience Concept · User Journey · AI Interaction Direction · Presentation Storytelling
Stage
Original Concept / Proposal
What if a vehicle display became a creative tool instead of something people only looked at?
Public summary only - detailed mechanics remain private.
A full-surface interactive table that recognizes a physical vehicle miniature and turns movement into visual product stories and playful learning moments.
An immersive driving capsule where one visitor experiences a digital vehicle from inside while the installation becomes a synchronized spectacle for everyone watching outside.
Can a driving simulator become an experience for both the driver and the crowd?
Public summary only - detailed mechanics remain private.
08
Education / Mobile ExperienceOriginal Concept / R&D
Mobile Mobility Learning Lab
Education / Mobile ExperienceOriginal Concept / R&D
Mobile Mobility Learning Lab
A vehicle-based mobile learning experience that transforms on arrival into a portable VR and AR education station for schools and automotive learning.
Contribution
Original Ideation · Learning Experience · Physical-Digital System Concept · Program Design
Stage
Original Concept / R&D
What if the learning lab traveled to the students instead of asking students to travel to the lab?
Public summary only - detailed mechanics remain private.
Research system / Automotive Experience R&DExperience R&D
Not one idea. A system for generating better ones.
A research-led exploration of modular automotive exhibition and education experiences, shaped around visitor roles, physical interaction, learning outcomes, memorability, and deployment flexibility.
The detailed concept inventory remains private.
Visitor ParticipationAutomotive EducationSafety & MobilityPhysical-Digital InteractionSchool OutreachPersonalizationExhibition StorytellingModular Experience Systems
Research · Concept Strategy · Experience Ideation · Proposal Development
The technology is not the idea. The experience is.
I do not start with "use AR" or "add AI." I start with what someone should do, understand, feel, or remember - then choose the technology that makes that interaction credible.
01
Research the real landscape
Study existing products, experiences, competitors, and adjacent industries before proposing novelty.
02
Give the user a role
Turn the visitor into a driver, builder, learner, creator, explorer, or decision maker instead of a spectator.
03
Find one memorable moment
Define the single interaction someone should be able to describe after leaving.
04
Connect physical and digital
Use objects, movement, space, touch, screens, AR, AI, or sensors only when they strengthen the experience.
05
Design the outcome
A strong experience ends with understanding, achievement, a result, a story, or a useful next action.
06
Test feasibility and modularity
Think about operation, reset, throughput, technology constraints, and how the idea can scale from prototype to larger deployment.
Product & technical explorations
Earlier questions, separated from proposal-stage concepts.
These remain visible as exploratory product directions, research threads, and technical experiments rather than shipped case studies or client outcomes.
01
Concept
Cosplay Rental Operating Platform
A B2B SaaS direction for inventory, size, character, condition, booking, deposit, returns, damage, cleaning, reminders, and customer history.
02
Research
Laundry Subscription and IoT Control
A concept replacing coin-operated access with subscriptions, QR activation, booking, limits, payment, maintenance visibility, and connected machine control.
03
Future direction
Virtual Academy
A future MLS layer combining lightweight virtual environments, classrooms, voice, whiteboards, assignments, and group activity.
04
Technical exploration
AI-Assisted Game Development
Exploring coding agents as development partners across Roblox, Godot, and lightweight web-game engines.