SystemsBeyondScreens.

I turn complex product ideas into structured, usable, and buildable systems—connecting strategy, experience design, technical planning, and execution.

Explore selected work
01Product strategy

MVP, positioning, pricing, roadmap

02Product & experience design

Roles, workflows, concepts, journeys

03Technical planning

Architecture, scope, infrastructure trade-offs

04Cross-functional leadership

Product, technology, people, operations

How I work

01 / Selected work

Selected systems,
not just screens.

These projects connect product strategy, user experience, business logic, technical constraints, and delivery decisions.
01Education platform · Multi-tenant productDemo testing v1; direction evolved

From an internal LMS direction to a phased education platform.

MLS — Minilemon Learning System

A multi-tenant education platform for institutions and bootcamps to operate classes, mentors, learning content, evaluation, and payments.

Product strategyMulti-tenant UXPricingArchitecture
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SANITIZED SYSTEM VIEW
MLS
01Institution
02Bootcamp
03Mentor
04Student
05Content
02Parental technology · EducationLast known progress: approximately 70%

Reframing control from punishment into learning, trust, and reward.

ML Space

A parental product that turns educational activity into a transparent reward loop for children’s screen time.

Parent–child UXGamificationSubscription model
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SANITIZED SYSTEM VIEW
ML Space
01Learn
02Validate
03Reward
04Play
05Reflect
03Content platform · Cultural technologyArchitecture and frontend-flow prototype prepared

One operating system, three identities, zero destructive migration.

Centralized Museum CMS

One editorial operating system for three museum websites, preserving each React frontend while centralizing publishing.

CMSRoles & permissionsCloudflareWorkflow
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SANITIZED SYSTEM VIEW
Museum CMS
01Writer
02Review
03Publish
04Museum A
05Museum B
View the complete work index

02 / Original ideation

Original concepts,
before they become products.

Selected product and interactive-experience concepts developed through research, problem framing, interaction design, and feasibility thinking.

The public summaries stay intentionally high-level. The original proposal mechanics remain private.

Automotive / Physical-Digital ExperienceOriginal Concept / Proposal
AR / Gamified LearningOriginal Concept / Proposal
Automotive / Generative ExperienceOriginal Concept / Proposal
Interactive Exhibition / Product EducationOriginal Concept / Proposal
Explore Concept Lab

03 / Positioning

I do not only design interfaces.I design the system behind them.

My work begins where products are still ambiguous: defining the real problem, mapping users and roles, deciding the smallest credible product, documenting trade-offs, and connecting design decisions to technical execution.

04 / Process

Reduce ambiguity
before teams spend heavily.

  1. 01

    Find the real problem

    Start from operational reality, user friction, and business constraints.

  2. 02

    Structure the product

    Define users, roles, permissions, workflows, value, and boundaries.

  3. 03

    Choose the smallest credible version

    Separate what the product must prove now from future ambition.

  4. 04

    Connect design and technology

    Translate decisions into flows, requirements, architecture, and risks.

  5. 05

    Make execution visible

    Document ownership, review cycles, decisions, and next actions.

Explore the complete process

05 / Capabilities

Strategy to system.
System to execution.

Product strategy

  • Product framing
  • MVP definition
  • Pricing hypotheses
  • Roadmaps
  • Risk analysis

Product & experience

  • UX & workflow design
  • Original ideation
  • Experience architecture
  • Physical-digital interaction
  • Creative technology concepts
  • Prototype direction

Technical planning

  • Product requirements
  • API and data flows
  • Cloud trade-offs
  • Capacity planning
  • Delivery phases

Leadership & operations

  • Cross-functional work
  • Remote workflows
  • Hiring systems
  • Performance systems
  • Stakeholders

06 / Experience

Across community,
product, and technology.

The latest work appears first. Slide backward through the path that shaped it.

Viewing current work

2017

EDM Music Producer

2018

Music Composer

2019

Web Programming Learner

2021

WPU Community Manager & Bellshade Ex-Founder

2022

Community Lead Codepolitan & Project Manager Virtual Moves Co

Current

Minilemon ecosystem

Product & Technology Leadership

Product strategy, UX direction, infrastructure, teams, hiring, and cross-functional execution.

Current

Codepolitan / KelasFullstack ecosystem

Frontend Mentor

Frontend learning, technical guidance, and developer growth.

Current

Developer education communities

Community Manager

Communication, engagement, learning support, events, and member experience.

07 / About

Between the whiteboard
and the real system.

I work across strategy, UX, product logic, technology decisions, and operating systems. I am most useful when a project is ambitious, fragmented, or still difficult to explain.

More about how I think

08 / Experiments & research

Where assumptions
become product questions.

Concept

Cosplay rental operations

Inventory, booking, deposits, returns, damage, and customer history.

Research

Laundry subscription + IoT

Subscription access, QR activation, machine control, and maintenance visibility.

Future direction

Virtual Academy

A future MLS layer for classrooms, voice, whiteboards, and group activity.

Technical exploration

AI-assisted game development

Ongoing agent workflows across lightweight game engines.

View product explorations

Start a conversation

Have a complex
product problem?

I am open to product, design, technology leadership, and selected collaboration opportunities.

m.ghazariz@gmail.com